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Buildboxfor12/4/2023 ![]() And it seems now with Buildbox 3 we don’t really have to know any code to make the type of games we want.” – Radu Popa, TapMen Games We have almost no coding knowledge, so it was perfect for us. “Buildbox is the only game engine we’ve ever used. It also was ranked Top 100 in 11 countries! TapMen Games’ Cyber Drive, an entry in our cyberpunk-themed game jam, won second place and went on to be featured in the app store in countries like Australia, Japan, Russia, and France. Their game Enter the Color also built with Buildbox is a 2020 nominee in the International Mobile Gaming Awards ! Some of their hits include Dash n’ Blast, Orbit Strike, Skate Fever, RotaMaze, Toy Swipe, and Bloom, which have all either reached the Top 100 in various countries or been featured in the app store. With their eye for design, and Buildbox as their go-to game development tool, they’ve managed to create an impressive roster of successful games. TapMen Games is a two-man studio that’s also based in Romania founded by twin brothers, Radu and Vlad Popa. With Buildbox, the process of game development is so fast and enjoyable.” – Ovidiu Tepes, Crevasse Studios “Not having to write code, the very intuitive user interface and the insane development speed make Buildbox my favorite engine. However, Tepes doesn’t stop at making games he also is dedicated to learning and helping other game developers in the community by sharing Buildbox templates, game art, and tutorials. He’s also won our Buildbox Game Jam twice. Both games were featured as ‘Game of the Day’ in app stores around the world multiple times. ![]() Vestigium, another fantastic puzzle game from Tepes, also skyrocketed up the charts. It was ranked as one of the Top 100 Paid Games in the US and 19 other countries. His puzzle memory game called Cessabit took less than a month to create using Buildbox. Romanian developer, Ovidiu Tepes from Crevasse Studios stumbled across Buildbox one day when he Googled, ‘make games without coding,’ and he’s been using our software to do just that. Theoretically, they could, but it would take at least six months longer.” – Darius Guerro, AppSir Inc I don’t think any one of those engines could have made Dere. “To be honest, I’ve tried a dozen other engines before I ended up with Buildbox. Exe which was ranked Top 100 in all games and featured worldwide. He went on to create an experimental horror-based platformer called Dere. , and used Buildbox to create The Last Yandree and Sorority Rites, both stunning visual novels. ![]() He founded his own indie studio, AppSir Inc. Long-time community member, Darius Guerro is from the Philippines. Hit Games and the Developers Who Made Them The result is often a very polished game that’s top-charting and feature worthy. Buildbox’s advanced no-code features and rapid prototyping abilities give developers the freedom to focus on their game’s design instead of writing endless lines of code. But here’s the interesting thing, many of our users have also found a lot of success and made hit games as well. There are men, women, and even kids now using Buildbox to make games with no-code from all around the world. Some of the top countries that use our software include India, the United Kingdom, the Philippines, Romania, Brazil, Canada, Morocco, Turkey, France, and more. We also have developers from not only the US but different countries using Buildbox too. You can see exactly how we stack up against other platforms in hardware requirements below: Buildbox Versus Other Game Engines So, it’s light on your hardware and super easy to use, whether you’re on a PC or a Mac. The iOS runtime is -5 MB, and the Android runtime is -15 MB. It only requires 400 MB of storage space, a single-core CPU of 32 or 64 bit, and just 6 GB to run. Our software is also less resource-hungry than other tools out there. It’s amazing to see that we’re not just making an impact but changing how games are made with our software.īuildbox is the only 2D and 3D game engine that gives you the option of building apps with no-code game-changers like brainboxes, templates, and smart assets or low-code via smart nodes. Our mission from the very start was to create a software that enabled anyone with an idea to make a game, regardless of their technical skill. We’re so proud to be part of this incredible movement. Some Boxers, have even managed to quit their day jobs and pursue making games full-time using Buildbox. Wow, our no-code community of developers is now over 650,000 strong! □ We have Buildbox users from all over the world, making cool 2D and 3D games with our software and finding success in the App Store.
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